When looking for the web site I also found this important information relating to Z.
The software is called "CombineZ"http://www.outbackphoto.com/workflow/wf_72/essay.html
23.1.3 Perspective z-Coordinate Transformations
The z value in eye coordinates, zeye, can be computed from the window coordinate z value, zwindow, using the near and far plane values, near and far, from the glFrustum() command and the viewport near and far values, farvp and nearvp, from the glDepthRange() command using the equation:
The z window coordinate is computed from the eye coordinate z using the equation:
No comments:
Post a Comment